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How to make a video game with Claude Code

One free repo turns a single Claude Code session into a game studio with 49 AI agents. You pitch the idea and make every decision; they plan, build and test it.

A blocky 3D game seen from above: a cartoon house with wood, tile and carpet floors, a blocky character running between glowing rings around pizza boxes, cans and socks, with a timer, a MESS LEFT counter, coins and a PARENTS ARRIVING bar.

From the "49 AI agents" video. You commented GAME, so here's the link and how to start.

the repo
https://github.com/Donchitos/Claude-Code-Game-Studios

Claude Code Game Studios is by Donchitos, free under the MIT licence, with about 34,600 GitHub stars when we checked on 4 November 2026. It's a project template: 49 agents, 74 slash-command skills, 15 hooks and 14 rules that Claude Code loads when you start it in the folder.


how it works

Your idea goes down the floors

The agents are organised like a real studio. Your idea starts at the top and gets more concrete on every floor. The numbers are how many agents work on each floor.

You
The idea

You pitch it, answer questions and approve every choice.

3
Directors

Creative director, technical director and producer turn the idea into a plan.

8
Department leads

Game design, lead programmer, art, audio, narrative, QA, release and localisation split the plan up.

23
Specialists

Gameplay, engine, AI and UI programmers, level and systems designers, writers, sound designers and more build it.

+
Engine specialists

Experts for Godot 4, Unity and Unreal Engine 5, each with their own sub-specialists. You use the set for your engine.

Anything a player would see isn't marked done until the game is launched and a screenshot is saved as proof, not just when the tests pass.


step 1

What you need

Install Claude Code if you haven't:

terminal
curl -fsSL https://claude.ai/install.sh | bash

step 2

Copy the studio and open it

Swap my-game for your game's name:

terminal
git clone https://github.com/Donchitos/Claude-Code-Game-Studios.git my-game
cd my-game
claude
Start Claude in that top folder, the one with CLAUDE.md in it. Starting it in a subfolder like src/ skips the studio's hooks and safety rules.

step 3

Pitch your idea

Type this first. It asks where you are and sends you to the right workflow:

in Claude Code
/start

Or go straight to brainstorming with your idea, then set up your engine:

in Claude Code
/brainstorm a cosy 2D game where a night-shift lighthouse keeper guides lost boats home
/setup-engine godot 4.7

The agents ask questions, show you options and wait for your OK before writing anything. That's on purpose: you're the studio head.

Commands worth knowing

Getting started/start /help /setup-engine
Design/brainstorm /quick-design /design-system
Building/create-stories /dev-story /sprint-plan
Checking/code-review /qa-plan /smoke-check

before you start

The catches

Claude Code Game Studios is by Donchitos, MIT licence. We're not affiliated. Details checked on the repo page on 4 November 2026; counts change as it's updated.

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